DISQUS

1800PocketPC.com - Windows Mobile Apps: Ray Ozzie: all good apps on iPhone will be ported to Windows Mobile

  • Mort · 2 months ago
    Seems like he thinks all mobile apps are just simple single-purpose tools with the complexity of Windows' default calculator...
    This just shows again MS has no clue about smartphones and their users and developers...

    Besides: To port an app from iPhone to WM, the iPhone developer would also require licenses for Windows and Visual Studio 2009 Pro, which sum up to about the sum (s)he paid for the Mac that was necessary for iPhone development. I doubt a lot of hobby developers would do that... But of course, all "important" apps come from professional software companies, where this and Marketplace fees are just minor costs compared to developer wages...
  • PPCInformer · 2 months ago
    I agree , there are many apps / games from indie developers on the iPhone that are really great and they might never get to Windows Mobile. The apps from big software companies will most likely get ported to all major platforms.
  • Mort · 2 months ago
    I just wonder how many of those "big software companies" consider WM a "major platform". Some business software companies might, but what made iPhone such a success was mostly entertainment software...
  • Eddy · 2 months ago
    I want to some of whatever those microsoft execs are smoking. I believe that the Iphone's success primarily relies on its app store and to the thousands of apps available. And to believe that those thousands of apps will be ported to WM.....
  • Mort · 2 months ago
    I don't think AppStore was *the* killer feature.
    OK, WM is really terrible with its several installation methods (exe/PC, exe/PPC, cab, zip), and it could have been so easy - just rename .cab to e.g. .pcab, and when run on PC, install it via ActiveSync. Anyway, most users got used to that, and in most cases, it was a quite simple PC exe...
    But the main reasons are 1. iPhone had big marketing (hey, how many people even knew about WM before? Even S60 was pretty unknown to the common user!) 2. iPhone offers quite easy development, given you own a Mac - WM has to cope with old APIs and a plethora of different hardware (and again, missing unified APIs for that. There even isn't a 3D API supported by all devices with 3D chip, some do DirectX, some OpenGL ES, some propietary APIs...).
    (Not to mention difficulties with stability and user experience...)